Director of Innovation at SPooN AI. Interested in AI, robotics, remote work, …
After studying at INSA Lyon and the Université Pierre et Marie Curie (Bioinformatics and Artificial Intelligence, respectively), Ugo worked in software, before joining the Shadow Robot Company in 2009 as a Senior Software Engineer. Ugo worked his way up to the role of Chief Technical Architect, which sees him driving the technical roadmap for Shadow. In 2017 he joined the social robotics startup called SPooN AI as their Director of Innovation. He has four published papers, including 'A Case Study of ROS Software Re-usability for Dexterous In-Hand Manipulation'. He writes a blog which focuses on the roadmap, and also his passion for remote working. Now based in Brest, France, in his spare time you can find Ugo wrestling in Brasilian Jiu-Jitsu, or chasing his two children around the garden.
Getting started with robotics is probably a lot easier than you think. Here’s a simulation sandbox that’s cross-platform and provides a simple high-level API. It should help you get started experimenting with robot grasping tasks.
As the Chief Technical Architect at the Shadow Robot Company, I spend a lot of time playing with different algorithms to see how they’d fit our robots. Controlling a complex robot to make it behave the way you’d want in a complex environment is… complex!
After 5 years of being a remoty in different positions for the Shadow Robot Company — from Head of Software to Chief Technical Architect — I’ve spent some time and effort perfecting my routine to achieve great productivity and focus while at work, and maintain an amazing work-life balance at the same time. But sometimes that beautifully crafted routine goes south…
A robot Hand without a robot Arm is most of the time useless. At Shadow we have a long history of interfacing different robot arms with our software and hardware. In the different projects we’ve run over the years, we’ve written software for arms from Universal Robot, Denso, Kuka, Staubli… We’ve also developed a few intriguing arms internally, from an arm actuated by air muscles to a lightweight arm that picks-up strawberries.
On this journey, we’ve learned a few things. Let me share a few tips on what it takes to write a good interface for a robot arm quickly.
At Shadow, we’re focusing on making complex robots intuitive to use. For that, we need very good path planning. There are plenty of amazing solutions out there, but we were recently faced with a project where those state of the art solutions just weren’t good enough for us. We needed a super fast planner that generated trajectories that “looked good”.