How to make your robot go from A to B without hitting things

How to make your robot go from A to B without hitting things
Part 1

To use a robot, you need to be able to plan a path from point A to point B — bonus points for not hitting anything. This is the cornerstone of our roadmap for robotics. Here’s a quick overview of the different ways to achieve this.

As discussed in the OMPL primer, there are different families of planning algorithms. In this first post we’ll focus on sampling-based planning.

How to make your robot go from A to B without hitting things

Our roadmap to useful robotics

Our roadmap to useful robotics
Our roadmap to useful robotics

To deliver the best hands in the world, we’ve collaborated with the best researchers — but what does it take to reach out of a research oriented market? To solve real world problems using robots? We’re convinced that tailoring a custom solution for each problem is not the way forward. We want the people facing those problems to be able to use our solutions themselves. And we have a roadmap to get there.

Our roadmap to useful robotics – Ugo Cupcic – Medium